Bugs‌ ‌found‌ ‌in‌ Sky: Children of the Light for iOS

Sky: Children of the Light

4.8

Sky: Children of the Light is a charming multiplayer adventure game. With impressive graphics and immersive audio, it provides players with a world of exploratory delight and challenges.

The game’s extensive functionalities enable players to explore seven distinct realms, solve mysteries, and socialize with like-minded individuals worldwide. The game offers a high degree of customization, allowing you to express yourself with unique looks and accessories.

QAwerk recently tested Sky: Children of the Light and found some areas where the game could be improved. We believe that these findings can help the development team create an even more enjoyable and seamless experience for players.

200K+downloads
239.9K ratings

“Flame” icon is absent on game screen

Severity:

Critical

Precondition:

The user starts the game process.

Steps to Reproduce:
  1. Navigate the hero to the town.
  2. The item for action is shown.
  3. The tooltip is shown.
  4. Pay attention to the result.
Environment:

OS: iOS 17.6.1
Device: iPhone 12

Actual Result:

The “Flame” icon isn’t displayed on the game screen.

Expected Result:

The “Flame” icon should be shown near the item where action is needed on the game field.

“Flame” icon is absent on game screen

Hero model can go through other hero’s texture

Severity:

Critical

Precondition:

The second hero appears in the gameplay.

Steps to Reproduce:
  1. Navigate the hero to the other hero’s side.
  2. Try to go through the hero texture.
  3. Pay attention to the result.
Environment:

OS: iOS 17.6.1
Device: iPhone 12

Actual Result:

The hero model is able to go through the other hero’s texture.

Expected Result:

The hero model should interact with the other hero’s texture, not pass through it.

Hero model can go through other hero’s texture

User can’t skip storytelling blocks during gameplay

Severity:

Major

Precondition:

The user starts the gameplay.

Steps to Reproduce:
  1. The storytelling block starts.
  2. Try to skip the block.
  3. Pay attention to the result.
Environment:

OS: iOS 17.6.1
Device: iPhone 12

Actual Result:

The user can’t skip the storytelling blocks during gameplay.

Expected Result:

The user should be able to skip the storytelling blocks by tapping on the screen or tapping the “Skip” button during gameplay.

I found 3 bugs during testing, ranging from minor interface issues to major problems that could affect how users experience the game. To fix these and make sure the game works well on all devices, I recommend thorough testing across various user scenarios and device configurations.
Maryna, QA engineer

Maryna, QA engineer

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