Bugs found in Sky: Children of the Light for iOS
Sky: Children of the Light is a charming multiplayer adventure game. With impressive graphics and immersive audio, it provides players with a world of exploratory delight and challenges.
The game’s extensive functionalities enable players to explore seven distinct realms, solve mysteries, and socialize with like-minded individuals worldwide. The game offers a high degree of customization, allowing you to express yourself with unique looks and accessories.
QAwerk recently tested Sky: Children of the Light and found some areas where the game could be improved. We believe that these findings can help the development team create an even more enjoyable and seamless experience for players.
“Flame” icon is absent on game screen
Critical
The user starts the game process.
- Navigate the hero to the town.
- The item for action is shown.
- The tooltip is shown.
- Pay attention to the result.
OS: iOS 17.6.1
Device: iPhone 12
The “Flame” icon isn’t displayed on the game screen.
The “Flame” icon should be shown near the item where action is needed on the game field.
Hero model can go through other hero’s texture
Critical
The second hero appears in the gameplay.
- Navigate the hero to the other hero’s side.
- Try to go through the hero texture.
- Pay attention to the result.
OS: iOS 17.6.1
Device: iPhone 12
The hero model is able to go through the other hero’s texture.
The hero model should interact with the other hero’s texture, not pass through it.
User can’t skip storytelling blocks during gameplay
Major
The user starts the gameplay.
- The storytelling block starts.
- Try to skip the block.
- Pay attention to the result.
OS: iOS 17.6.1
Device: iPhone 12
The user can’t skip the storytelling blocks during gameplay.
The user should be able to skip the storytelling blocks by tapping on the screen or tapping the “Skip” button during gameplay.
I found 3 bugs during testing, ranging from minor interface issues to major problems that could affect how users experience the game. To fix these and make sure the game works well on all devices, I recommend thorough testing across various user scenarios and device configurations.