Bugs found in Hero Adventure: Rogue Survivor for iOS
Hero Adventure: Rogue Survivor is an immersive action RPG set in Victorian London, where you alone can thwart dark forces threatening the world.
You can choose from a diverse range of abilities and weaponry, from firearms to mystical powers, to tailor your hero for battle. Recruit fellow heroes, earn rubies, and upgrade your arsenal to take on formidable foes like the Soul Eater and Vampire Lord, all set in a captivating Victorian-era backdrop.
Testing games? It’s like getting paid to play, which is pretty sweet, huh? But let’s get down to business. We dove into Hero Adventure: Rogue Survivor, and while it’s got serious potential, there are a few kinks we need to iron out for a seamless user experience.
Hero model intersects Enemy model post navigation in gameplay field
Major
The user is on the gameplay field.
- Navigate the hero to the enemy.
- Move the Hero model through the Enemy model.
- Observe the result.
iOS 17.0 iPhone 12
The Hero’s model goes through the Enemy’s model after the Hero’s navigation on the gameplay field.
The Hero’s model shouldn’t go through the Enemy’s model after the Hero’s navigation on the gameplay field.
"Light" texture overlaps screen header post content swipe
Major
The user is on the “Shop” screen.
- Swipe the screen up.
- The “Chest” block is shown.
- Swipe the “Chest” block up.
- Pay attention to the screen header.
iOS 17.0 iPhone 12
The “Light” texture goes over the screen header after swiping the screen content up.
The “Light” texture should go under the screen header after swiping the screen content.
Achievement bars remain transparent on shop screen post content swipe
Trivial
The user is on the “Shop” screen.
- Swipe the screen up.
- Pay attention to the achievement bar.
iOS 17.0 iPhone 12
The achievement bars are transparent on the shop screen after swiping the screen content.
The achievement bars shouldn’t be transparent on the shop screen after swiping the screen content.
Tooltip texture penetrates walls' texture during gameplay navigation
Trivial
The user starts the game.
- Navigate the user through the gameplay field.
- The tooltip appears.
- Navigate the hero to the wall.
- Pay attention to the tooltip texture.
iOS 17.0 iPhone 12
The tooltip texture goes through the wall’s texture after navigating on the gameplay field.
The tooltip texture shouldn’t go through the wall’s texture after navigating on the gameplay field.
During testing, I discovered 4 bugs, ranging from minor interface glitches to significant functional problems, which could affect user experience and platform usability. To enhance reliability and effectiveness, I suggest comprehensive testing across diverse user scenarios and device setups for Hero Adventure: Rogue Survivor.