Bugs‌ ‌found‌ ‌in‌ Forge of Empires: Build a City for iOS

Forge of Empires: Build a City

4.6

Forge of Empires: Build a City is an immersive strategy game that allows users to build and evolve their city from the Stone Age to futuristic eras.

Players can develop new technologies, produce supplies, and trade goods with neighbors to expand their empire’s influence. With this app, you can discover new territories, engage in strategic negotiations, or battle to conquer sectors and reap rewards.

Game testing? QAwerk is all in! We’ve thoroughly tested Forge of Empires: Build a City and identified a few areas that need fixing to ensure a smooth user experience.

500K+downloads
159.2K ratings

Unable to initiate game field combat in tutorial mode

Severity:

Critical

Precondition:

The user starts the game.

Steps to Reproduce:
  1. Start the battle.
  2. Attempt to make a move.
  3. Observe the result.
Environment:

iPhone 12, iOS 17.0

Actual Result:

The user is unable to start a fight on the game field in tutorial mode.

Expected Result:

The user should be able to start a fight on the game field in tutorial mode.

Unable to tap “Star” reward on game field

Severity:

Major

Precondition:

The user is on the main game screen.

Steps to Reproduce:
  1. The “Tree” model with the “Star” icon is displayed.
  2. Attempt to tap the “Star” icon.
  3. Observe the result.
Environment:

iPhone 12, iOS 17.0

Actual Result:

The user is unable to tap the “Star” reward on the game field.

Expected Result:

The user should be able to tap the “Star” reward on the game field, triggering the next step to be shown.

Background textures scroll incorrectly on “Hunter Cabin” screen

Severity:

Major

Precondition:

The user is on the “Hunter Cabin (Stone Age)” screen.

Steps to Reproduce:
  1. Tap the “Scroll” buttons.
  2. Observe the background.
Environment:

iPhone 12, iOS 17.0

Actual Result:

The background textures are scrolled after tapping the “Scroll” buttons on the “Hunter Cabin (Stone Age)” screen.

Expected Result:

The background textures should not scroll after tapping the “Scroll” buttons on the “Hunter Cabin (Stone Age)” screen.

Double-click issue with “Produce” button on “Hunter Cabin” screen

Severity:

Trivial

Precondition:

The user is on the “Hunter Cabin (Stone Age)” screen.

Steps to Reproduce:
  1. Tap the “Produce” button.
  2. Observe the result.
  3. Attempt to tap the “Produce” button again.
  4. Observe the result.
Environment:

iPhone 12, iOS 17.0

Actual Result:

The user can click the “Produce” button twice on the “Hunter Cabin (Stone Age)” screen.

Expected Result:

The user should be able to click the “Produce” button once on the “Hunter Cabin (Stone Age)” screen.

During testing, I found 4 bugs, from small interface quirks to big functional problems. These could affect how much users enjoy playing Forge of Empires: Build a City. To make sure everything works smoothly, it'd be good to test it well on different devices and ways people might use it.
Maryna, QA engineer

Maryna, QA engineer

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