Bugs‌ ‌found‌ ‌in‌ Creatures of the Deep for iOS

Creatures of the Deep

4.8

Creatures of the Deep is an innovative multiplayer adventure fishing game that seamlessly blends exploration, relaxation, and competition. With features like global fishing tournaments, diverse and exotic locations, and a range of fishing challenges, players can immerse themselves in a world where they cast their lines to catch record-breaking fish, rare sea creatures, and even elusive underwater monsters. As reports of mysterious sea monsters emerge worldwide, you must investigate these anomalies by connecting with local communities, adding an exciting layer of urgency to your fishing adventure.

Our team at QAwerk had the opportunity to thoroughly test iDreams’ latest project, Creatures of the Deep for iOS. We uncovered several bugs that could affect performance and user experience, and we invite you to review our findings to see how these issues can be addressed for a more seamless and enjoyable gameplay experience.

70K+downloads
41.4K ratings

Server error displayed on loading screen

Severity:

Critical

Precondition:
  1. The user launches the game.
  2. The Internet is turned on.
Steps to Reproduce:
  1. Close the game.
  2. Restart the game.
  3. Observe the result.
Environment:

OS: iOS 17.0
Device: iPhone 12

Actual Result:

The server error is shown on the loading screen.

Expected Result:

The server error shouldn’t be shown on the loading screen.

Server error displayed on loading screen

“Session on another device detected” error shown on loading screen after relaunching game

Severity:

Major

Precondition:

The user launches the game.

Steps to Reproduce:
  1. Close the game session.
  2. Relaunch the game.
  3. The “Loading” screen is shown.
  4. Wait a few seconds.
  5. Pay attention to the result.
Environment:

OS: iOS 17.0
Device: iPhone 12

Actual Result:

The “A session on another device has been detected” error is shown on the loading screen after relaunching the game.

Expected Result:

The “A session on another device has been detected” error should not be shown on the loading screen after relaunching the game.

“Session on another device detected” error shown on loading screen after relaunching game

Tutorial shown again after user finishes tutorial and restarts game

Severity:

Major

Precondition:

The user finishes the tutorial.

Steps to Reproduce:
  1. Close the game.
  2. Restart the game.
  3. Pay attention to the result.
Environment:

OS: iOS 17.0
Device: iPhone 12

Actual Result:

The tutorial is shown again after the user finishes the tutorial and restarts the game.

Expected Result:

The tutorial should not be shown again after the user finishes it and restarts the game.

Player” model passes through “Boat” model texture

Severity:

Major

Precondition:

The user is on the game field.

Steps to Reproduce:
  1. Move the “Player” model to the boat.
  2. Pay attention to the result.
Environment:

OS: iOS 17.0
Device: iPhone 12

Actual Result:

The model of the “Player” goes through the texture of the “Boat” model.

Expected Result:

The model of the “Player” shouldn’t go through the texture of the “Boat” model.

Player” model passes through “Boat” model texture
During the process, I identified four bugs, ranging from major interface inconsistencies to critical functional issues, which could affect user engagement and overall platform usability. To enhance the game's reliability and effectiveness, I recommend thorough testing across various user scenarios and device configurations, including functional, usability, and performance testing. Implementing comprehensive test cases, performing targeted regression tests, and addressing identified issues promptly will improve the overall quality and user experience of Creatures of the Deep.
Maryna, QA engineer

Maryna, QA engineer

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