Bugs‌ ‌found‌ ‌in‌ Assassin Hero: Infinity Master for iOS

Assassin Hero: Infinity Master

2.3

Assassin Hero: Infinity Master is an Archero roguelike action game that places you in the role of the ultimate assassin.

Traverse through ancient Egypt, medieval cities, Valhalla hills, and feudal Orient, battling templars, pirates, murderers, and mythical monsters. Players can choose their weapons, armor sets, and special skills to survive epic battles and confront deadly bosses. Master the art of stealth, archery, and combat to define your assassin identity and protect the integrity of different historical periods.

Game testing is our jam! After putting Assassin Hero through its paces, we pinpointed a few spots that need tweaking for a seamless user experience.

500K+downloads
3 ratings

Unable to shoot after initiating running process

Severity:

Critical

Precondition:

The user starts the game.

Steps to Reproduce:
  1. Start running on the gameplay field.
  2. Try to shoot while running.
  3. Observe the result.
Environment:

iOS 17.0
iPhone 12

Actual Result:

The user is unable to shoot after the “Hero” starts running.

Expected Result:

The user should be able to shoot after the “Hero” starts running.

Skill list empty after level completion

Severity:

Major

Precondition:

The user launched the game.

Steps to Reproduce:
  1. Complete the game level.
  2. The “Skill” screen is shown.
  3. Pay attention to the “Skill” list.
Environment:

iOS 17.0
iPhone 12

Actual Result:

The “Skill” list is empty after completing the level.

Expected Result:

The “Skill” list should be filled with skills after level completion.

Skill list empty after level completion

Block texture overlaps hero texture after hero movement

Severity:

Trivial

Precondition:

The user starts the game.

Steps to Reproduce:
  1. Navigate the “Hero’s” model to the “Block” model.
  2. Pay attention to the models’ textures.
Environment:

iOS 17.0
iPhone 12

Actual Result:

The “Block” texture overlaps the “Hero” texture after the hero moves.

Expected Result:

The “Block” texture shouldn’t overlap the “Hero” texture after the hero moves.

Block texture overlaps hero texture after hero movement
Block texture overlaps hero texture after hero movement

Enemy texture overlaps hero texture after enemy crash

Severity:

Trivial

Precondition:
  1. The user is on the gameplay field.
  2. The “Hero” is located near the “Stone” enemy.
Steps to Reproduce:
  1. Try to kill the enemy.
  2. The enemy falls.
  3. Pay attention to the “Hero” and “Enemy” textures.
Environment:

iOS 17.0
iPhone 12

Actual Result:

The enemy’s texture overlaps the hero’s texture after the enemy crashes.

Expected Result:

The enemy’s texture shouldn’t overlap the hero’s texture after the enemy crashes.

Enemy texture overlaps hero texture after enemy crash
Enemy texture overlaps hero texture after enemy crash
During my tests, I found 4 bugs — some small, some pretty big. If left unfixed, they could mess with how users play and enjoy the game. So, I suggest giving Assassin Hero a good round of testing with different users and devices to make sure it's solid.
Maryna, QA engineer

Maryna, QA engineer

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