Bugs found in Affairs 3D: Silly Secrets for iOS

Affairs 3D: Silly Secrets

4.6

Affairs 3D: Silly Secrets is an entertaining mobile game that injects humor and surprise into everyday scenarios, offering players a lighthearted puzzle adventure. By putting users in bizarre yet engaging levels, it challenges them to spot hidden clues, interact with characters, and piece together surprising twists.

The game’s charming visuals and comedic storytelling keep each stage fresh and unpredictable. From discovering confidential items to resolving outlandish conflicts, Affairs 3D aims to captivate players with dynamic tasks that blend humor, puzzle-solving, and casual exploration.

Our QAwerk team performed a Bug Crawl on Affairs 3D: Silly Secrets for iOS, uncovering issues that may hamper its performance or user experience. Below are our findings and recommendations for enhancements.

5K+downloads
16.1K ratings

Bar with searched items overlaps search area

Severity:

Critical

Precondition:

No special preconditions required.

Steps to Reproduce:
  1. Launch the game.
  2. Proceed to the 13th level.
  3. Perform a search.
  4. Observe the placement of the search results bar.
Environment:

iPhone 12, iOS 18.3.1

Actual Result:

The bar with searched items overlaps the search area, partially hiding the input field and making it difficult for the user to view or edit their search query.

Expected Result:

The bar should appear below or separate from the search area, preserving visibility and usability.

The tooltips are missing instructions on each level

Severity:

Major

Precondition:

No special preconditions required.

Steps to Reproduce:
  1. Launch the game.
  2. Start at any level.
  3. Observe the screen for any tooltips or guidance on what actions the user needs to perform.
Environment:

iPhone 12, iOS 18.3.1

Actual Result:

No tooltips or instructional messages appear, leaving the player unsure about level objectives and actions.

Expected Result:

Tooltips or hints should guide the player, particularly during complex stages or first-time playthrough.

NPC models pass through gameplay objects like tables, chairs, and wires

Severity:

Major

Precondition:

No special preconditions required.

Steps to Reproduce:
  1. Launch the game.
  2. Move the NPC character near gameplay objects (e.g., tables, chairs, wires).
  3. Observe the NPC’s interaction with these objects.
Environment:

iPhone 12, iOS 18.3.1

Actual Result:

NPC models pass through in-game items with no collision detection.

Expected Result:

NPCs should collide with or be obstructed by objects to maintain consistent in-game physics.

NPC models pass through gameplay objects like tables, chairs, and wires
These issues range from severe UI overlap hindering user actions to a lack of collision detection that disrupts immersion. Addressing them will ensure a smoother, more intuitive experience for players.
Maryna, QA engineer

Maryna, QA engineer

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